Skulls & Shackles [Pathfinder]
The nation of Rahadoum (pronounced rah-ha-DOOM) in northwestern Garund is unusual in that it is the only nation known to have forbidden the practice of any and all religions.
The region now known as Rahadoum was the site of the first human kingdom to establish itself after the devastation of Earthfall. Eventually, the Imperium was defeated by the forces of ancient Osirion and their desert nomad allies of the Tekritanin League, and the land gradually came under the sway of Osirion.
Ancient Osirion itself eventually went into decline, and the region split into a number of different city states mainly dominated by individual Theocracies.
During the third millennium of the Age of Enthronement the faith of Sarenrae began to spread across northern Garund. When it arrived in this north western corner it came into conflict with the previously established religions. The result was the Oath Wars, a long and bloody religious conflict that inflicted untold devastation on the region.
Then, in 2555 AR, the folk of Azir put an end to the religious conflict in their city by the simple expedient of burning down all the temples and banishing all clerics from their territory. A new philosophy was introduced to replace religion; it came to be known as the Laws of Man. The Laws of Man spread quickly across the region. The other city states likewise abolished religion, swore to uphold the new Laws, and were welcomed into what became the nation of Rahadoum.
Since then, all forms of religion remain banned in Rahadoum. This has brought peace from religious conflict, but a number of problems over the centuries has led to dark mutterings that the gods are punishing the people of Rahadoum for their impiety. Plague has broken out in Azir and Botosani three times in the last five hundred years, and the desert is threatening to devour the once lush city of Manaket.
The country’s borders have remained stable ever since, apart from the loss of the northern province of Kharijite to Cheliax during the Everwar.
GOVERNMENT & LIFE
Rahadoum is mainly an acrid desert nation that relies on trade and the pockets of sustained civilization to support themselves. The only known nation to outlaw the open practice of any Religion, Law & Order reign supreme throughout Rahadoumi land. Ruled by a council of elders from the various city states, who in turn vote upon a ever-changing Supreme Councilmen, the specific laws and orders of the Rahadomui nation can sometimes seem more fluid and ever-changing than intended.
The country’s fine cloth, exotic produce, and gemstones are sought-after by foreign merchants, who generally do not allow any religious scruples to get in the way of profits. Other exports include salt, dates, tropical fruit (from the Eternal Oasis), base metals, tools, and herbal remedies.
Rahadoum’s trade is hindered by Cheliax's control of the Arch of Aroden. Cheliax supports a number of privateer fleets, which attack non-Chelish shipping using the Arch. In response, Rahadoum conscripted its native merchant vessels into a massive merchant marine fleet.
This tactic has been so successful that merchants of other nations wishing to transport goods westwards through the Arch have taken to using armed Rahadoumi ships to do so. Typically, they hand over their cargo in Manaket, then travel across country to Azir to reclaim it once it has passed through the Arch.
Merchant shipping in the south has suffered heavily from attacks by the pirates of The Shackles. Eye of Abendego seriously hampers efforts by the navy to chase down pirate vessels, and the navy are offering a large reward for pilots able to provide accurate charts or help navigate around the hurricane.